Congratulations! You've just bought My Summer Car, started the game and... now what? Well, don't worry, because this guide includes everything you need to know about this game.
The Start
Before you start playing the game, you should watch other people play it first. This will help you begin to familiarize yourself with the game and its mechanics. This game is notoriously difficult and frustrating, but you surely can get the hang of it.
Game mechanics
This game's control scheme might be confusing. Take a look at the settings menu and change the controls if you want to.
By default, the F
key is your best friend in this game. Most actions, like eating food, are activated by using so, since LMB
will usually just pick the item up. However, you need to press LMB
to open doors and push buttons inside the car.
You may notice the player attributes panel in the top left corner of your screen. It shows whether you chose the permadeath option when starting the game, the day of the week, your money, and, most importantly, your needs.
Thirst can be lowered by opening the tap with LMB
and drinking water by leaning into it using the Q
key. When you're not home, you can drink beer (but if you drink too much you will get drunk), milk, or you can find one of the various water wells located around the map.
Hunger is lowered by eating any food, though the most efficient food is a pack of sausages. Chips also do the job well, however, they increase thirst.
Stress can be lowered by spamming the swear button N
, smoking cigarettes, and being in the sauna, though the latter one is not recommended as it is slow and a fire hazard.
Urine increases when you drink. You can piss by pressing P
. Only do that outside, in the toilet, or in the shower room, because pissing inside your house will create permanent puddles of pure, gross piss.
Fatigue increases throughout the day. The more fatigued you are, the longer you sleep. Before sleeping, unplug your phone by clicking on the phone plug, since a drunk guy might call at night and ask you to drive him home. You can't even do that in the start of the game. To sleep, hold the F
key for a few seconds while looking at the bed.
Dirtiness isn't that important, since the only effect that comes from it are flies buzzing around you. To clean yourself, use the shower, by first clicking on the big knob, and then the small knob on the tap.
The thirst, hunger, stress and urine attributes turn red and stop increasing when they fill up the whole bar. Even though there is no way to see this, they fill up until the equivalent of 1.5x the bar. Then, you will die. Fatigue doesn't turn red when it fills up the whole bar, and when it fills up 1.5x the bar, you will start to black out. Apart from the flies, there is no consequence to not watching your dirtiness bar.
You can only save this game at your toilet or an outhouse. Simply walk up to them and press on 'save and quit'. Note that this will progress the time to the next even hour (i.e. saving at 8:00 will make the game load at 10:00). This can be abused to progress time quickly.
Going places
When you start a new game, you will spawn into your home. When you go outside, you will see the body of your project car, the Satsuma. Before you can build it, you need to get to the store, which is in the town of Peräjärvi. Take a look at the map on the right. You live on the end of the Kesselinperä peninsula. A long way, huh?
The only three vehicles available from the start are the Jonnez ES (a modified moped), Kekmet (the family tractor), and your boat.
The Jonnez can go up to 80 km/h, since the player character modified it, however, you need to wear a helmet that obstructs the view (unless you want to go blind from a bumblebee hitting your eye when going faster than 72 km/h), there is little to no space for carrying around items, and it is very difficult to drive on keyboard without it falling over.
The tractor has a windshield (no need to wear a helmet), quite much space for items (even more if you hook up the trailer). However, it is very slow.
The boat can get you to the dock at Peräjärvi faster than any other vehicle, because on water you can travel in a straight line, instead of going around the lake by the dirt roads. Sadly, it has its own flaws too: items may fall in the lake if you overcrowd the boat with them, and the walk from the docks to the store is pretty long (unless you bring the Jonnez with you).
Before leaving, place the old battery (located at the back-right corner of the garage) beside the battery charger. It should start charging. It is important that you begin charging the old battery as soon as you start the game. After a short amount of time, it will become completely dead and will not recharge.
First journey
Now that you know about the vehicles and their pros and cons, you need to make the first journey. There are many approaches to it, but only the best two are provided.
Land approach
The land approach is the simpler of the two. Yes, the tractor is slow, but reliable, (somewhat) efficient and has a lot of space for items.
When you go into the kitchen, your uncle's house is visible from the window. On a table outside his house is a Christmas present. Open it with F
, and take the gift money with F
. Do not drink the booze or you will get VERY drunk. Past it, there is a woodshed. Your tractor is stored there. Pull the hand throttle a bit, then start the engine. Disengage the parking brake. The tractor has a low gear range, and a high range. It is recommended to only use the high gears, unless you're really stuck somewhere, or pulling when going up very steep hills, like the one that goes up to the abandoned farmhouse (more on that later). Hook up the tractor's trailer by reversing into it. In the woodshed, there is a black diesel jerrycan that you need to put in your trailer.
If you choose this approach, you can take some items to make your journey easier. You should take a beer case and a pack of sausages or (the latter one is found in the fridge). Be careful though, milk, sausages, pizza and macaroni expire if left out of the fridge for too long. You should also go to the garage and open the parts catalog. You should order the fuel mixture gauge and the ratchet set, which will both make your life easier. A letter will spawn when you order, take it and put into the trailer.
Then, take a look at the four pistons on the garage shelves. If some are more black than the others, write down which pistons are black. Then take the green jerrycan and put it in the trailer.
Now you're ready to go. Go down the home road and turn left at the first two junctions, then go straight until you reach Fleetari's repair shop.
There is an alternative way to go there using the railroad tracks. However, it is a gamble, since the train may come at any moment, killing you, or forcing you to get stuck in the swamp on the sides of the tracks. This method is not supported by this guide.
Upon reaching Fleetari's shop, you will find a black muscle car with a unique paint job is parked on its driveway. Go inside, and you will be greeted by the shop owner. On the right, there is a shelf with the parts. Buy these parts:
Part | Qty. | price |
---|---|---|
Alternator | 1 | 425mk |
Head gasket | 0-1 | 329mk |
Pistons | 0-4 | 0-1396mk |
Starter | 1 | 295mk |
Total: | 720-2445mk |
Buy only the pistons with the numbers that you wrote down. Do not buy a head gasket if you're buying many new pistons and didn't get that much money from the gift earlier.
Then, put those parts in the tractor trailer, and continue driving. Turn left and cross the little bridge, then go up the hill and turn right sharply. You will then reach the abandoned farmhouse. Use the tractor forks to break the door, go up the stairs to the attic and turn right. There is a wasp nest; however, if you hug the wall, the wasps won't attack you. You will soon come across a mattress, and on it - four car wheels. Take the wheels and drop them out of the window, before jumping out yourself. Put the wheels in the trailer and leave. You will want to replace the tires soon, two of them start at 1% condition. You can purchase new tires by bringing wheels to the repair shop and using the service brochure.
Then, continue to drive in the direction you went to get to the farmhouse. Do not take any turns, continue straight until you reach the town. Keep going straight until you reach the gas station and store. Now, take the letter and put it in the post box. These parts will be delivered to the store in a couple of days, and will cost 908mk to buy. Then, go inside the store and buy these items:
Item | Qty. | Price |
---|---|---|
Alternator belt | 1 | 295mk |
Battery | 0-1 | 0-495mk |
Brake/clutch fluid | 3 | 105mk |
Cigarettes | 1 | 13.95mk |
Light bulb | 2 | 55.90mk |
Motor oil | 1 | 149mk |
Oil filter | 1 | 59mk |
Sausages | 12 | 131.40mk |
Spark plug box | 1 | 99mk |
Total: | 908.25-1403.25mk |
If you have less than 1500mk, or previously put the battery on charge, then don't buy the battery. The old battery will work fine. Also, you must leave at least 708mk for later.
After paying, put the shopping bag, motor oil and the battery (if you bought one) into the tractor's trailer. Then go to the black diesel pump and refuel the tractor. Open the fuel cap by scrolling with the mouse. Then, fill up the black jerrycan with diesel and the green one with gasoline. Open the caps with F
. Go inside and pay for fuel at the register.
Then, go back home the same way, though without going to the abandoned farmhouse. When you go back home, put the purchased car parts, wheels, jerrycans, motor oil, and (possibly) the battery in the garage, and take the shopping bag into the storeroom, accessible from the kitchen. Open it by holding F
. Put the food items in the fridge to prevent them from expiring. Press F
to take the cigarettes. You can now smoke them by holding I
. Take the the alternator belt, oil filter, motor oil, light bulb boxes, the spark plug box, and the brake fluid to the garage (you can do that by leaning through the wall using Q
).
Now, if it's late, go to sleep and the next day you will be able to build the car. See here for information.
Water approach
If you don't feel like struggling with the tractor, take the water approach.
However, the biggest minus of using the boat is that the docks in Peräjärvi are quite far from the shop, so you need to bring your moped.
When you go outside, you might notice a dirt trail going to the lake. There, the boat is located.
But first, you need to go your uncle's house, visible from your kitchen window. On a table outside his house is a Christmas present. Open it with F
, and take the gift money with F
. Do not drink the booze or you will get very drunk.
Then, you can take a beer case if you want to make the journey easier. You should also go to the garage and open the parts catalog. You need to order the fuel mixture gauge and, optionally, the ratchet set, which will make installing car parts faster. A letter will spawn when you order, take it and put onto the moped's rack (tips for this a bit later on). Take a look at the four pistons on the garage shelves. If some are more black than the others, write down the numbers of the blacker ones. Then take the green jerrycan and put it in the boat.
The last thing you need is the moped. It will be useful if you don't want to walk to take your items one by one. If you want to drive it, press on the kickstand to put it up, and mount the bike. Enter driving mode with ⏎
. Hold the Q
key to lean left, then press RMB
on the fuel tap to turn it downwards. This will enable you to start the moped. Do not press LMB
because that will make the moped use the reserve fuel tank not allowing you to use it later in case of an emergency. Finally, press the kickstarter as many times as needed to make the moped engine start. Press the switch on the right if you want to kill the engine.
The moped has a rack, which is useful for carrying around a small amount of items. However, they may fall off. You can also carry items in your hands while driving it, to do this, start the engine, and put the item on the bike rack or ground (if it's a larger one). Then pick the item up and drive with it in your hands. When combining these two methods, you can carry two smaller items on the rack, and a larger one in your hands.
Before leaving, place the stock battery (located at the back-right corner of the garage) beside the battery charger. It should start charging. This will save you money in the long run. The stock battery can last a very long time providing you look after it.
Drive the moped to the boat and put it in. Be careful and don't let it fall off due to the wacky physics. To start the boat, pull the starter as many times as needed. Make sure it's in neutral gear when it starts. The boat's gears can not be controlled with the keyboard buttons, instead you have to press LMB
or RMB
on the gear lever. You can stop the engine by pressing the red button.
First of all, travel while aiming at the island in the middle of the lake. You may want to go there later, but, for this journey, you shouldn't. When you approach it, you may start to see the sandy lake shore at Peräjärvi. Aim to the left end of it, and you will soon see the docks.
After you get out of the boat, while holding the letter, drive the moped out to the tarmac road, turn left, and then left again. The shop is a yellow building with the words Teimon Kauppa (Teimo's shop in Finnish) written on it. Put the letter in the post box. These parts will be delivered to the store in a couple of days, and will cost 908mk to buy. Then, go inside the store and buy these items:
Item | Qty. | Price |
---|---|---|
Alternator belt | 1 | 295mk |
Battery | 0-1 | 0-495mk |
Brake/clutch fluid | 3 | 105mk |
Cigarettes | 1 | 13.95mk |
Light bulb | 2 | 55.90mk |
Motor oil | 1 | 149mk |
Oil filter | 1 | 59mk |
Sausages | 12 | 131.40mk |
Spark plug box | 1 | 99mk |
Total: | 908.25-1403.25mk |
If you have less than 1500mk, or previously put the battery on charge, then don't buy the battery. The old battery will work fine. Also, you must leave at least 708mk for later.
After paying, take the shopping bag, motor oil, two stroke fuel and the battery (if you bought one) to the boat with the moped. Make repeated trips if necessary. After that, take the jerrycan and go to the green gasoline pump and refuel it. Open the cap with F
. Make sure you pay for fuel inside, otherwise Teimo will call you and threaten to call the police.
When you finally go back to the boat, open its fuel cap by scrolling with the mouse. Use two-stroke fuel to refill the boat's almost empty fuel tank. Arrange the items in the boat so they don't fall off.
If you notice that an item is slowly falling off, stop accelerating, switch to neutral gear, and exit driving mode as soon as possible. Place the item in a better spot. If an items falls off, there will be no way to retrieve it and you will most likely need to try again from the start.
Follow the coast to the left from the pier, go past a wooden cabin and some roads that lead to the lake until you come across a river. Then, turn into it and stop at a pier next to a small bridge. Get out of the boat, and, preferably with the moped, go right to the repair shop. You can clearly distinguish it from other buildings due to a muscle car standing in its driveway.
Go inside, and you will be greeted by the shop owner. On the right, there is a shelf with the parts. Buy these parts:
Part | Qty. | Price |
---|---|---|
Alternator | 1 | 425mk |
Head gasket | 0-1 | 329mk |
Pistons | 0-4 | 0-1396mk |
Starter | 1 | 295mk |
Total: | 720-2445mk |
Buy only the pistons with the numbers that you wrote down. Do not buy a head gasket if you're buying many new pistons and didn't get that much money from the gift earlier. Also, you must leave at least 708mk for later.
Then, bring the parts to the boat. After that, pick up a beer case, and when you start the motor, carry it while driving the other way from the pier. Cross the bridge and go up the hill, then sharply turn right. You will come across an abandoned farmhouse.
Use the beer case to break the doors, go up the stairs to the attic and turn right. There is a wasp nest, however, if you hug the wall, the wasps won't attack you. You will soon come across a mattress, and on it - four car wheels. Take the wheels and drop them out of the window, before jumping out yourself. Put the wheels in the boat and leave. You will want to replace the tires soon, two of them start at 1% condition.
After that, turn around the boat and turn left when you come out of the river. Vaguely follow the coast, don't go into the gulf of the swamps. Aim for the peninsula and follow its coast until you reach your home pier.
When you finally go back home, bring the purchased car parts, wheels, jerrycans, motor oil, and (possibly) the battery to the garage, and take the shopping bag into the storeroom, accessible from the kitchen. Open it by holding F
. Put the food items in the fridge to prevent them from expiring. Press F
to take the cigarettes. You can now smoke them by holding I
. Take the the alternator belt, oil filter, motor oil, light bulb boxes, the spark plug box, and the brake fluid to the garage (you can do that by leaning through the wall using Q
).
Now, if it's late, go to sleep and the next day you will be able to build the car. Refer to here for that.
The Car
Your project car - the Satsuma AMP - spawns outside your garage as a bare body. The actual parts of the car are located in the garage. You will need to put it together from scratch. It may be confusing, since not everyone knows where the car parts go. And the wrench sizes are a guessing game if you're playing this for the first time. This guide will tell you exactly what to do to make the car run.
How it works
Take a car part with LMB
and hover over the place where it's supposed to go at. A check mark icon will appear, meaning that you can successfully install it with LMB
. If the part is unbolted, hovering over it will make the disassemble icon appear. Pressing RMB
on it will remove the part. To bolt it, first open the spanner (or ratchet, if bought) set with F
, then press 1
and 2
to switch to and from tool mode. When in tool mode, you can use LMB
to select a spanner. When hovering over bolts of the same size as the spanner, they will turn green. Scrolling up will tighten them, scrolling down will loosen them. Switch out of tool mode when you are ready to assemble another part.
This is an example of the car building guide table:
Bolts | Qty. + Part | Place | Notes | |
---|---|---|---|---|
1x5*
2x6 |
3 | Example | Somewhere | See 'tuning' section below on how to it them
* Shared with another example part, install it before tightening them |
This means, that 3 of these example parts have to be installed somewhere, and they each have 3 bolts - 2 bolts of size 6, and 1 bolt of size 5. The size 5 bolt is shared with another example part, so you need to install that part first before tightening this specific bolt. This example part also needs adjustment, so you should see the section 'tuning' below the car building guide.
Preparation
First of all, go to your kitchen. Take a look at a note on the fridge. Read it, it will give you some information about the game.
Then, go to the garage and arrange the parts how you like. There is no rules of how everything should look like in this game, so you can change everything to make it look like how you want it.
You may push the car inside of the garage (however, that is way easier if you do that after mounting the wheels).
Building
Bolts | Qty. + Part | Place | Notes | |
---|---|---|---|---|
Chassis | ||||
4x10 | Sub frame | Bottom of the engine bay | ||
4x9 | Steering rack | On the rear part of the sub frame | ||
2x8 | Steering column | From the steering rack into the interior | ||
2x10 | 2 | Wishbones | Left and right front wheel bays | |
1x12 | 2 | Spindles | On the wishbones | |
1x12* | 2 | Steering rods | Beside the wishbones | Needs manual adjustment, see Steering rods under 'tuning' the section below
* Shared with struts, install them before tightening |
1x14* | 2 | Disc brakes | On the spindles | * Shared with halfshafts, install them before tightening |
1x14*
3x9** |
2 | Halfshafts | Inside from the disc brakes | * Shared with disc brakes
** Shared with gearbox, but doesn't matter if you tighten them now |
1x12*
3x10 4x9 |
2 | Struts | On top of the spindles | * Shared with steering rods |
2x12 | 2 | Trail arms | Left and right rear wheel bays | |
None | 2 | Coil springs | On top of the trail arms | |
1x12
2x6 |
2 | Shock absorbers | On top of the trail arms | |
1x14 | 2 | Drum brakes | On the trail arms | |
4x13 | 4 | Wheels | On the disc brakes / drum brakes | |
Engine (Block) | ||||
None | Crankshaft | Underside of the block | ||
2x9 | 3 | Main bearings | On the crankshaft | |
2x7 | 4 | Pistons | From crankshaft to top of the block | |
None | Head gasket | On top of the block | ||
10x7 | Cylinder head | On top of the head gasket | ||
5x8 | Headers | On the side of the cylinder head | ||
2x10 | Block | Attach to the motor hoist |
| |
5x8 | Rocker shaft | On top of the cylinder head | Needs manual adjustment, see Rocker shaft under 'tuning' section below | |
6x7 | Rocker cover | On top of the rocker shaft | Needs to be filled up, see 'fluids' section below | |
SPW* | 4 | Spark plugs | On the side of the cylinder head | Must be taken out of the spark plug box
* Spark plug wrench, from the spanner set |
2x5 | Camshaft | Hole on the left side of the block | ||
1x10 | Camshaft gear | On the end of the camshaft | Needs manual adjustment, see Camshaft gear under 'tuning' section below | |
None | Timing chain | On camshaft gear and crankshaft | ||
6x6 | Timing cover | On the timing chain | ||
5x7 | Water pump | On the timing cover | ||
4x7 | Water pump pulley | On the water pump | ||
1x11 | Crankshaft pulley | On the crankshaft | ||
1x7
1x10 SCR* |
Alternator | Above the crankshaft pulley | Needs manual adjustment, see Alternator under 'tuning' section below
* Screwdriver | |
None | Alternator belt | On alternator and the pulleys | ||
SCR* | Distributor | Side of cylinder head, near spark plugs | Needs manual adjustment, see Distributor under 'tuning' section below
* Screwdriver | |
None | Engine plate | Opposite of alternator on the block | ||
2x7
1x5* |
Starter | On the engine plate | * Only appears after wiring, see 'wiring' section below | |
6x7 | Flywheel | On the engine plate | ||
None | Clutch pressure plate | On the clutch cover plate | ||
None | Clutch disc | On the clutch cover plate | ||
6x6 | Clutch assembly | On the flywheel | ||
8x7
1x13 |
Oilpan | On the bottom of the block | ||
6x7*
1x10 |
Gearbox | On the bottom of the block | * Top 4 of which are shared with the inspection cover, install it before tightening | |
4x7* | Inspection cover | On the gearbox | * Shared with gearbox | |
7x6 | Drive gear | On the gearbox | ||
4x8 | Carburator | Above the headers | Needs manual adjustment, see Carburator under 'tuning' section below | |
2x6 | Airfilter | On the carburator | ||
HND* | Oil filter | Front of the block | * Scroll up by hand | |
2x7 | Fuel pump | Next to the oil filter | ||
3x11 | Block | Mount the engine on the sub frame |
| |
Engine (Other) | ||||
2x8 | Electrics | From the spark plugs to engine bay | ||
1x8 | Fuel strainer | From the fuel pump to the engine bay | ||
4x7 | Radiator | Front of engine bay | Needs to be filled up, see Radiator coolant under 'fluids' section below | |
SCR* | 3 | Radiator hoses | From the radiator to the block | * Screwdriver. Hoses 1 and 3 - two screws, hose 2 - one screw |
1x9*
2x8 |
Clutch master cylinder | Rear of the engine bay | Needs to be filled up, see Brake and clutch fluid under 'fluids' section below
* On the clutch pedal in the interior | |
2x7 | Clutch lining | From master cylinder to the gearbox | One bolt at the master cylinder, and one at the gearbox
Bolts can only be tightened with a spanner | |
1x9*
2x8 |
Brake master cylinder | Rear of the engine bay | Needs to be filled up, see Brake and clutch fluid under 'fluids' section below
* On the brake pedal in the interior | |
11x7 | Brake lining | From master cylinder to the wheels | Seven bolts in the engine bay, four more at each one of the wheels
Bolts can only be tightened with a spanner | |
7x11
1x12* |
Fuel tank | Below the boot | * On the fuel line, must be tightened with a spanner | |
None | Fuel tank pipe | From above into the fuel tank | ||
3x7 | Exhaust pipe | From the headers, under the whole car | One bolt near the fuel tank, two more at the headers | |
1x7 | Exhaust muffler | On the end of the exhaust pipe | ||
3x5 | Gear linkage | From the gearbox to the interior | All of the bolts are located at the gearbox. | |
2x8 | Battery | Designated corner of the engine bay |
| |
Interior | ||||
1x10 | Steering wheel | On the steering column | ||
3x6 | Gear stick | On a bump in the middle of the interior | ||
4x8
1x5* |
Handbrake | On the same bump as the gear stick | * Bolt it last or the handbrake will detach by itself.
This bolt is under the car. | |
4x9 | 2 | Front seats | Front of the interior | |
2x9 | Rear seat | Back of the interior | ||
None | Back panel | Space between window and rear seats | ||
2x10 | Dashboard | Under the front window | ||
2x7 | Clock gauge | Empty circle shape in the meters | ||
2x6 | Dashboard meters | Empty space in the dashboard | Bolts located in glove box | |
None | Radio | Empty rectangle shape in the meters | ||
Exterior | ||||
4x6 | Hood | Over the engine bay | Can be opened by pressing hood lock on the left end of dashboard | |
5x5 | 2 | Fenders | Over the sides below the hood | |
4x10 | 2 | Doors | Over the entrances to the interior | |
4x6 | Bootlid | Over the boot | ||
2x8 | 2 | Bumpers | Bottom of the front and rear of the car | |
2x6 | Grille | Front of the car | ||
2x7 | 2 | Headlights | Two spaces in the grille | Recommended to not install the headlights until after the wiring is completed. |
None | 2 | Light bulbs | In the headlights | Must be taken out of the car light bulb box |
None | 2 | Rear lights | Two spaces in the rear | |
None | 4 | Hubcaps | On the wheels |
Fluids
After building the car, you still need to put the fluids in. That can be done by unscrewing the caps of the fluid reservoirs and filling in the fluid. Don't forget to screw the cap back on after doing so.
Motor oil
Motor oil needs to be filled in through the rocker cover. Take the motor oil you bought from the store and fill it up.
The condition of motor oil impacts your car's performance, and bad quality oil will also cause the car to overheat. The quality (as well as the amount of motor oil) decreases over time, so it's good to frequently replace the oil. Press F
on the dipstick to check the oil's color. The darker the oil, the worse the quality. If the oil is consistently getting darker you should replace the oil filter and the oil.
To change the oil, unbolt the size 13 bolt on the oilpan to let the motor oil flow out. Then, screw the bolt back on. Refill with new motor oil and also replace the oil filter, as it can get quite dirty and worsen the quality of the oil.
Radiator coolant
Coolant is necessary for the radiator to cool down the entire engine. It can be bought from Teimo's store, however, there is a trick that will save you some money.
First, go to the kitchen, lean into the sink, and drink A LOT of water. So much that your urine bar turns red, and even more. Just keep in mind that your bladder will burst and you will die when the urine level reaches double the amount that it takes for it to get red. Then, go to the radiator aim for the hole, and press P
. It might be hard to piss directly into the radiator hole, but keep trying and drinking more water until the entire tank is full. There are no negative differences between using piss and coolant.
Brake and clutch fluid
The brake and clutch master cylinders need to be filled up with brake fluid. You will need two and a half bottles of it, but, possibly, even more, since if you forgot to tighten any brake lining nuts, the fluid will pour out of them.
Gasoline
The main fluid that needs to be poured into the car is gasoline. Take the green gasoline jerrycan that you have filled up, open it, and pour fuel into the fuel tank pipe. Pour all of the fuel into the car.
Tuning
- Main article: Tuning
Some car parts need manual adjustment after being assembled.
Steering rods
In order to make sure your car doesn't swerve to the side while driving, you need to adjust the steering rods.
After you've finished assembling the chassis, and bolted on the wheels, you need to take a size 14 spanner (a ratchet won't work). Locate a nut on the steering rods.
First, you need to scroll down until the wheel stops moving. Then, scroll up 60 times. This will center out the wheel. Do this with both wheels, and your car will drive in a perfectly straight line.
Rocker shaft
You can adjust the rocker shaft after starting up your car (see visual guide).
However, there is a way to do so without needing to have it running. First, take the screwdriver. Then, scroll down on each screw until the screws are fully loosened (stops rotating) to loosen the valves (these screw do not turn green upon hovering on them). After that, scroll up 7 times. Repeat this for all of the valves.
This will set the valves as loose as possible without ticking. If you can hear ticking after starting the engine, then you need to readjust the valves. Note that an improperly adjusted distributor will also make a similar sound, though it is higher-pitched.
Camshaft gear
The camshaft gear adjustment is very simple. After you tighten the gear, continuing to scroll up on the mouse will make it rotate. There is a notch on the gear, and it needs to align with a notch on the crankshaft and engine block. An improperly adjusted camshaft gear may cause serious damage to the engine.
Alternator
The alternator needs to be adjusted when putting on the alternator belt. When putting on the alternator belt, untighten the screwdriver screw and scroll up on the alternator with your hands. Then, put on the belt. After doing so, scroll down on the alternator until it stops moving, and then scroll up 2 clicks. Visually, this will look as though the belt is just barely sitting on top of the groove of the alternator. This will stop the belt from squealing and minimize wear and tear.
Distributor
The distributor needs to be adjusted to ensure that the engine has enough spark. Same as with the rockers, this can be done after you started up your car (see visual guide), or before - by unscrewing it two ticks, scrolling down with your hands until it stops moving, then scrolling up 27 times, or after, by pulling the choke and scrolling down (advancing ignition) until it ticks (listen to sound below). Then scroll up (retarding ignition) by increments of one until it stops, maximizing power.
Carburator
With the fuel mixture gauge, after you've built the car, you can start the engine, wait for it to heat up to about halfway on the temperature gauge, take the screwdriver and locate a screw on the carburator. Scrolling up increases the amount of air in the mixture (number goes up), scrolling down decreases the amount of air in the mixture (number goes down). A good ratio to tune for is 14.9. (see visual guide above).
If you opted not to order the fuel mixture gauge, there are two other consistent ways of tuning your carburator. Start the car and wait for to warm up to about half on the temperature gauge. Take note of the exhaust color. If it is gray/black, scroll up until it the exhaust color is clear, and if it is very white, scroll down until it is clear. This will bring the ratio from 14.1 to ~14.5, which will pass inspection. However, if you've already passed the inspection, and want a better ratio for optimized torque and power, scroll down 17 times instead of 7. This will set the ratio 13.1 on the gauge. Ideally, you should tune for 13.5/.6 (engine heat will bring you out of the 13.1 range). It can also be tuned by looking at the exhaust color. See the guide at the top of this section for information.
Wiring
- Main article: Wiring mess
After finishing building and tuning your car, you still need to wire up the electronics. That can be done by taking the wiring mess and pressing F
on the connectors.
Connector 1 | Connector 2 |
---|---|
Rear harness connector | Fuel tank (Fuel tank) |
Rear harness connector | Rear light left (Rear light) |
Rear harness connector | Rear light right (Rear light) |
Front lights connector | Headlight left (Headlight, must be detached first with a size 7 spanner/ratchet) |
Front lights connector | Headlight right (Headlight, must be detached first with a size 7 spanner/ratchet) |
Front lights connector | Main harness connector |
Main harness connector | Regulator |
Main harness connector | Positive terminal (Battery) |
Main harness connector | Ignition coil (Electrics) |
Main harness connector | Radiator fan connector (Radiator) |
Fusebox | Instrument panel 1 (Dashboard meters, temp/fuel gauge) |
Fusebox | Ignition switch (Steering column) |
Fusebox | Instrument panel 2 (Dashboard meters, hazard/cigarette lighter switches) |
Radio harness | Radio (Radio/CD player) |
Dash harness connector | Light switch (Dashboard meters, wiper/headlight switches) |
Dash harness connector | AFR gauge (Fuel mixture gauge, wire it when you get and attach the gauge) |
Positive terminal (Battery, bolted in with a size 8 spanner/ratchet) |
Starter (Starter, bolted in with a size 5 spanner) |
Negative terminal (Battery, bolted in with a size 8 spanner/ratchet) |
Battery ground connector (Starter, front bolt must be untightened first with a size 7 spanner/ratchet) |
Regulator | Alternator (Alternator) |
Do not leave the negative terminal of the battery tightened by itself. Bolt in the positive terminal first, and only then the negative. Otherwise the car may catch on fire or you might get electrocuted.
If you need to wire something later (possibly an aftermarket part), unbolt the battery first, or you may get electrocuted.
Troubleshooting
- Main article: Satsuma/Troubleshooting
If you successfully built the car and it starts up, and you can drive it around with no problems, then you can move on to the next section.
However, if something goes wrong, then refer to this troubleshooting guide:
The car doesn't make any sound and doesn't start
This can be caused by missing wiring, a missing/loose starter, or by an improperly attached (or dead) battery. If you haven't bought a new battery, then take the old one and place it on the battery charger in the garage. If the needle is all the way to the right, it means that the battery is dead. This means that you will need to save up some money and buy a new battery later.
The car makes a cranking noise, but doesn't start
This can be caused by a fuel leak/missing fuel, untightened spark plugs, or a broken rocker shaft.
The car starts, but doesn't stay turned on
This can be caused by untightened spark plugs or a lack of tuning.
The car makes a weird sound after it starts
There are many sounds that broken/improperly adjusted parts can make.
The latter one especially damages the car, so turn off the engine immediately if you hear it. All of these problems can be fixed, refer to the tuning section above.
The car makes a gunshot sound
This happens if you do not tune the carburator and leave the air/fuel mixture too lean, or your camshaft being improperly adjusted.
A rectangular red light appears on the dashboard
This is the oil pressure light. It turns on when oil pressure is low. When the car is off, this is normal. If the car is on, this indicates you have an oil leak and should fix it before continuing to drive, otherwise risking catastrophic engine failure.
A circular red light appears on the dashboard
This is the alternator light. It turns on when the alternator is not producing more power than the engine is using. This is normal when the car is off. If the car is on and the light is still on, even when you rev, this may indicate the alternator is broken, not installed correctly, wired or the alternator belt is not installed. If the light is on intermittently, this indicates an alternator in poor condition that will eventually need to be replaced.
White smoke is coming out of the engine bay
Your head gasket has broken or is close to breaking, or your headers and exhaust pipe are missing.
White particles are coming out of the engine bay and making the windshield wet
Your car is overheating. Slow down or turn off your car and cool down.
The car keeps veering to the left/right on its own
The cause of this is either bent suspension or the wheels need to be aligned.
The car won't move, though the wheels are spinning
You most likely forgot to disengage the handbrake.
The car is very sluggish to drive/doesn't pick up any speed and stalls
Most likely, you forgot to tune the distributor, the rocker shaft or the carburator. However, there is another reason why this may occur - the spark plugs are untightened or broken.
The Uncle
After building the car, you need to get it inspected. But, before that, you need to progress the game story. If you read the fridge note, and built the car (or at least mounted the driver seat), your uncle will appear on Thursday (if you started building the car on Tuesday).
When he has spawned, a blue van will appear outside his house. That means that you can knock on his door and he will give you the keys to his van. You will then be able to drive it around until you go to sleep, then he will take it away. If you finished building the car, slept through the night, and the uncle still hasn't spawned, then you might consider doing some jobs while you wait. More on that below, in the section The Jobs.
Second journey
After you get the keys, you need to make another journey. Teimo should have already called you and said that your order has been delivered, if not, then do some jobs and wait until Teimo calls you.
First, start the van. Turn the ignition key and hold it as long as necessary before it starts up. Disengage the parking brake by hovering on it and holding RMB
. When driving, make sure to have your seatbelt fastened.
Don't forget to bring the diesel jerrycan (in case of emergencies) and some food and drinks on your journey. Considering the van achieves about 30L/100km this means it will go about 120km on a full tank. Driving to the shops in the van by highway will consume about 20-25% of the tank.
Head down the home road like you would during the land approach, and turn right at the first junction. Continue on the dirt road until you see asphalt, do not take any exits off the main road. Once you reach the asphalt, turn right until you reach the highway, then turn right again. Accelerate up to 80 km/h - this is the speed limit for the van and truck (as noted via a sticker on the rear window), even though it's 100 km/h for the Satsuma. If you drive faster at a police checkpoint, you will be fined. Take the first exit, this will bring you to the town and the shop.
The alternate route is in blue. This route is a little slower, but is safer because the majority of it is spent on the highway. Take a left at the first intersection, then when you reach the four way junction take a right. When you reach the highway, turn right.
First, go to the shop and pay for your order. Fill the van up with diesel and make sure to pay for it. Buy anything else you want from the store while you're there.
Now, you can head back home the same way. Take everything out of the van, because it will despawn the next morning.
Storyline
The uncle storyline is a huge waiting game. When you get the keys and drive the van for a day, the uncle despawns and spawns again after a week. Then, you can also only drive around for a day, before he leaves. And the week after that, he spawns again and gives you keys for the truck.
During that wait, you should earn money by doing some of the jobs. More on that in the section 'The Jobs' below.
Truck
After two weeks since your initial encounter with Uncle have passed, he will spawn on the table outside without his van. He will tell you that he was caught speeding and lost his driving license. He will then give you the keys to the Gifu - an old septic tanker truck. The van can now be found outside of the Lindell inspection shop to be taken and used freely.
Vehicle Inspection
First inspection
Once the car is in a running and driving state and matches the tuning steps above it will be ready to be taken to the Lindell inspection shop. It is crucial to bring the warning triangle found on the back of the tractor, place it in the car anywhere. Bring tools in case anything needs to be adjusted. Avoid driving on the highways with an unregistered vehicle as the police will fine you for driving an unregistered vehicle if you come across a police checkpoint.
When the inspection shop doors drive your Satsuma onto the lift. Exit the vehicle and talk to Lindell (the man at the front desk) and pay 325 mk. Lindell will perform an inspection on your Satsuma. He will then walk back to the desk and provide you the inspection receipt. If the car passes the register plates will also appear, and if it doesn't pass they will not appear. If you have failed, take note of what is marked on the sheet. You can change the language to English at the top. Once you have fixed the issue you can get the car re-inspected for another 325 mk.
Second inspection and beyond
Once the vehicle passes the first time, Lindell will post you a flyer in the mail 21 days later, alerting the player that the vehicle requires an other inspection. Check here to ensure the Satsuma will pass the second inspection.
Notes
- Each inspection lasts 28 days.
- Lindell will send the player a flyer 7 days before the inspection expires.
- Tires from the farmhouse will not pass inspection without being replaced first. Tires must be between 45% and 65% to pass inspection (the exact percentage is randomly generated when the inspection is paid for).
The Jobs
To get your car inspected, you need to get your tires replaced, for which you need money, which can be gotten by doing jobs. Here is a table with some of the jobs you can do in Peräjärvi:
Job | Requirements | Cost | Location | Availability | Repeatable? | Pay |
---|---|---|---|---|---|---|
Bringing food to grandma | Fish trap, pike | Free | Loppentie, south | Daily, 8:00-16:00 | Yes | Up to 1000 MK |
Sugar/sausages/milk | Up to 238 MK/trip | Yes | Up to ~450 MK/trip | |||
Brewing and delivering kilju | Bucket, sugar, yeast, juice | Initially 310 MK,
later 51 MK/batch |
Loppentie, east | Daily, 6:00-22:00 | Yes | 170 MK/bottle |
Chopping and delivering firewood | Tractor, trailer, ax, firewood pile, firewood | Free | Loppentie, east | Daily, 6:00-22:00 | Yes | 3200 MK |
Delivering advertisements | Motor vehicle | Free | Peräjärvi town | Fridays, 10:00-20:00 | Yes | Up to 700 MK |
Delivering haybales | Tractor, trailer, beer case (recommended) | Free | Peräjärventie | Daily, all day | No | 3500 MK |
Delivering the harvester | All haybales delivered, harvester | Free | Peräjärventie | Daily, all day | No | 1500 MK |
Driving a drunk home | Motor vehicle (except truck, tractor, moped) | Free | Peräjärvi town | Some nights, 2:00 | 5-6 times | 50-1300 MK |
Helping a drunk move | A drunk driven home at least 5 times, van | Free | Peräjärvi town | Daily, 6:00-22:00 | No | 4000-6000 MK |
Picking strawberries | None | Free | Rykipohja | Daily, 6:00-20:00 | Yes | 40 MK/box |
Pumping septic tanks | Gifu | Free (fuel costs) | Various locations | Daily, all day | Yes | 1200 MK/tank |
Towing wrecked cars | Gifu or tractor | Free (fuel costs) | Various locations | Daily, all day | 4 cars | 1200-4200 MK |
This is the end of the guide. You can now play the game as you see fit. Don't die and have fun!