The player character has several attributes (: tarpeet) that need to be paid attention to; they are displayed in the top-left corner of the screen. Along with the crosshair, FPS counter, and gear indicator, the player attributes are one of the few UI elements in My Summer Car and can be hidden by pressing F2
.
The bars on the attribute panel automatically increase once every 45 seconds of real-time (almost ten minutes of in-game time), but some activities directly change the attribute bars (see the sections below). Letting a bar fill up completely will cause it to become red (except fatigue and dirtiness); this will signal the player that something should be done about it soon.
Some of the attributes will cause side effects when they max out, and, if the bars turn red, will cause the player character to die if left unchecked for too long. The bars will continue to increase after reaching the "red zone" of 100% and have a maximum capacity of 180%. They can also go negative or go above 180% during a game session; values above 180% will be reset to 180% upon reloading the game.
Attributes[]
Mortal[]
The Mortal bar can only be seen if permadeath is enabled. It only serves as such reminder.
Weekday[]
Displays the current in-game weekday:
- Monday (: maanantai),
- Tuesday (: tiistai),
- Wednesday (: keskiviikko),
- Thursday (: torstai),
- Friday (: perjantai),
- Saturday (: lauantai),
- Sunday (: sunnuntai).
Thirst[]
Drink beer, milk, or water from a faucet or water well to quench your thirst. The player's character will die of dehydration if he does not drink regularly. Sitting in a sauna greatly increases thirst, and can prove to be fatal in minutes. Running greatly increases thirst gain; it is recommended to walk instead of run when traveling greater distances on foot. Urinating upwards into the player character's mouth will also reduce thirst; this will award the player with the "Ultimate Survivor" achievement. It is not possible to drink from the lake directly. Eating some food increases thirst, while being hungover increases it rapidly.
The default thirst increase rate is 1.83%/45s; it would take about 41 minutes of real-time for the thirst bar to become red, and 1 hour and 32 minutes for the player to die.
Hunger[]
The player character must eat to not starve to death. Buy sausages, pizza, macaron boxes, etc. from Teimo's shop. If the shop is closed, one can order sausage with fries at Pub Nappo. On Sunday, assuming the player is not in jail, the only solid sources in addition to whatever is already bought are moose meat and pike. Most drinks, alcoholic or not, also lower hunger slightly. While alcoholic drinks lower hunger initially, hangover will result in increased need afterward.
The default hunger increase rate is 1.42%/45s; it would take about 53 minutes of real-time for the hunger bar to become red, and 1 hour and 46 minutes for the player to die.
Stress[]
The player character's stress level can be lowered by driving over 120km/h, drinking alcohol, chopping firewood, winning the rally, passing the car inspection, swearing, using a sauna, smoking cigarettes, drinking coffee, eating grilled meats, or being on the island. In turn, the stress level will increase in stressful situations like getting a traffic ticket, failing the car inspection, losing a hand of Ventti, or having a hangover. Stress will also increase passively. When stress becomes too high, the player character will die unless the stress bar is lowered.
Smoking up to 60-90 cigarettes will cause the player character to become addicted, causing the default stress bar increase rate to become higher. There is an achievement for this.
When the stress bar turns red, the player character will start swearing, showing the player that constantly swearing (rapidly pressing the swear button) is a slow yet effective way to get rid of stress.
The default stress increase rate is 1.20%/45s; it would take about 1 hour and 3 minutes of real-time for the stress bar to become red, and 2 hours and 3 minutes for the player to die.
Urine[]
After drinking a lot, the player character must urinate (default P
) to empty himself. If he doesn't, he will die from a burst bladder. Drinking will cause the urine bar to increase much faster than usual.
Peeing in the radiator will cause the player to earn the Dakar Rally achievement. Player can also drink his own urine, it will decrease thirst slowly. Urinating on the floor of the Home will result an urine puddle forming. You may also get electrocuted and die from urinating onto the TV or computer, when they're operational and turned off.
The default urine increase rate is 0.24%/45s; it would take about 5 hours and 13 minutes of real-time for the urine bar to become red, and 10 hours and 26 minutes for the player to die.
Fatigue[]
The player character can sleep in the bed in his home, the bench in the ventti house, on the sofa, the cottage sofa, the back of the Gifu, the rear of the Ruscko or on the rear seats of the Satsuma. Fatigue can also be decreased by driving over 120km/h. One can also brew coffee, or buy some directly from Pub Nappo, which will cause the fatigue bar to stop increasing as fast for a while. Drinking too much coffee will cause the player character to become addicted, causing the default fatigue bar increase rate to become higher. If over-fatigued for too long, the player character will start experiencing black-outs; shake the mouse back and forth to regain consciousness. The player character could die from fatigue due to a heart attack before the 18.08.2018 update.
Watching television at night (that is, whenever the test card is displayed) will rapidly increase fatigue (helps if the player would like to go back to sleep, such as after being woken up by the drunk). Be sure to center the mouse pointer on the television to activate the effect. Seeing that the player cannot die from Fatigue (which is also the reason, why the bar never turns red), they can blackout. If the player blacks out, shake the mouse violently to jolt them awake. Be careful though, assuming the player is driving and blacks out, one wrong move could be fatal.
The default fatigue increase rate is 0.98%/45s; it would take about 1 hour and 17 minutes of real-time for the fatigue bar to max out, and 2 hours and 34 minutes for the player to start blacking out.
Dirtiness[]
High dirtiness level attracts flies that do no harm, but are annoying. The player character can take a shower, or bathe in the lake to clean himself. The player character cannot die from dirtiness, which is also the reason why the dirtiness bar never turns red. Pressing and then letting go of the urination button (default P
) will slightly increase the dirtiness level, meaning by spamming this button the character can become dirty. The dirtiness factor existed in old versions of the game, but was hidden, and only added in the 26.10.2016 update.
- Note: mosquitoes are a different variety of annoying insects, which will bother the player at the evening and at night, whether dirty or clean. Ward mosquitoes away with mosquito spray, purchasable from Teimo's shop.
The default dirtiness increase rate is 0.27%/45s; it would take about 4 hours and 38 minutes of real-time for the dirtiness bar to max out.
If your dirtiness is too high (over ⅕ of the bar) , Suski will refuse to date you.
Money[]
- Main article: Markka
The player can buy all kinds of goods and services with money. At the beginning of the game, the player has 3,000 mk. See markka and pages for the ways to earn money.
Hidden attributes[]
Drunkenness[]
This is not shown in the status panel, but can be inferred from the amount of distortion and swaying in view (which makes driving and mechanical work much harder). It increases immediately with alcohol intake; a little after drinking beer, and by a huge amount after drinking vodka shot, booze or spirit. Depending on how a can of kilju is made (what ingredients were added and how much, etc.), it can also make the player character drunk to a varying extent.
Needless to say, stopping at a police checkpoint while drunk is a bad idea. On the other hand, driving through the checkpoint without stopping is also a bad idea. It's better to avoid the checkpoint altogether (or just don't get drunk).
Pressing K
while drunk will cause the player to babble drunkenly.
If the player character gets extremely drunk, he will black out and wake up at a random place around your house or your cousin's car (nice of him to pick you up) with "the shakes" of a hangover. This effect can be eased out by drinking more alcohol, though you will develop an addiction. Passing out from drunkenness is an effective means of teleportation and can be useful if one is lost in the middle of nowhere, though. Swimming in the lake while drunk will cause the player character to die.
Weight[]
The player's weight is not shown in the status panel, but can be determined by using the scale found in the home's second bedroom. The player character's weight increases when eating or drinking. Higher weight generally leads to negative effects, like a lower walking speed and an increased thirst rate, but on the other hand, the player will develop a higher alcohol tolerance as their weight increases, reducing the effects of drunkenness. Certain aspects of vehicle physics, such as acceleration and handling, will be affected by the player's weight as well. Reaching obesity can cause vehicles to pull to the left (due to the immense weight on the left suspension components) and vehicles with weaker suspension or lower power output may become undrivable.
The player's initial weight upon starting a new save is 79 kilograms. The minimum attainable weight is 55 kilograms, while the maximum attainable weight is a horrifying 350 kilograms (roughly 770 pounds!) Knowing that the player is 1.8 meters tall, this would give him a BMI of 108 (for reference, a BMI of 30 or above indicates normal obesity.)
Weight can be lowered by physical exercise: walking, running, swimming, chopping wood and doing squats (jumping from lowest crouch position). Having a weight of 100 kg will earn you the "You reached 100 kg..." achievement.
Net income[]
- Main article: Net income
Berry picking skill[]
- Main article: Picking strawberries#Berry picking skill
Trivia[]
- In older versions of the game, the position of the bars was different, with the urine bar on top, then hunger, thirst, fatigue, stress and dirtiness below. They would also all turn red, leaving the player clueless as to which attributes lead to death.
- In even older versions, the only bars were urine, hunger, thirst and fatigue, though briefly before the early-access release, the now-hidden alcohol meter was below all of them. This was likely added to test out police checkpoints (that have breathalyzer tests).
Patch notes[]
Update | Changes |
---|---|
2015 | |
2 March 2015 |
• Added the ability for the player to be drunk |